Bringing gaming
culture back.

One account. One avatar. All games.
The nostr-native gaming platform for napplets.
Totem · live on this table
DEMO DAY · 28 AUG 2026
nappelin.com
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You never owned
any of it.


Your account

Rented. Terms change, you agree or you leave.

Your avatar

Locked to one publisher. It cannot walk into another game.

Your wins

A row in their database. Editable, deletable, gone at sunset.

Your clan

A room on their server. They hold the key and the door.


When the servers go dark, the culture goes with them.
Web3 answered with tokens and pay-to-win. Gamers said no — and they were right. The problem was never the ownership. It was the casino bolted onto it.

Culture became inventory. We are taking it back out.
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Two protocols.
Nothing else.


Bitcoin proves the time

Payments, and timelocks that make commitment visible. You commit time; you never spend it. The principal stays yours and stays claimable without our servers.

Nostr owns the object

Identity, avatars, match results, clans — signed events on open relays. Your account keeps working if we disappear. That is not a promise, it is the architecture.

No tokenNo custody No pay-to-winNo loot boxes No federationMIT, all of it

Money buys style. Time builds legend.

The properties sell the product. The protocol stays under the floor.
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Everything is a napplet.


A napplet is a small, sandboxed app. It never touches your keys — the shell signs. Games, tools, shops, radios: same envelope, same rules.

  • One nym, one wallet, one tap — for every napplet on the shelf.
  • Stack them like windows. The browser becomes the console.
  • Nothing is installed. Click a game, it runs, in the same tab.
  • Open standard (NIP-5D) — anyone can ship a napplet to our catalog.
NAPPELIN SHELL1 NYM · 1 WALLET
DJ
TCG
Chess
Palace
Avatar
Napstr
Vault
Shop
Settings
Whisper
Mesh
+ yours
18 NAPPLETS DOCKED IN THE HANGAR TODAY
Nappelin is the airship that carries the napplets. The carrier, literally.
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The carrier, the world,
and the body.


SURFACE 01

Nappelin

The carrier · web OS

The front door and the shell. Create your character, buy your avatar, open a game — the site becomes the console the moment you are in.

nappelin.com · Kehto runtime, NIP-5D
SURFACE 02

Palace of Culture

The interface · 3D world

A walkable social world where your avatar is a body, not a portrait. Timelocks grow into visible objects on a shared map of the real Earth.

PalaceOfCulture · three.js + Colyseus, VRM avatars
SURFACE 03

Totem

The body · appliance

The identity, in your hand. A sealed little machine that holds your keys, your relay and your mesh — and runs the same napplets offline.

napstr-totem · Raspberry Pi 4, reproducible image
ONE ACCOUNT  ·  ONE AVATAR  ·  ONE LADDER  ·  ACROSS ALL THREE
Same nym in the browser, in the world, and on the hardware.
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Gamers don’t register.
They create characters.


One account.
One avatar. All games.

The core promise. Buy a face once, take it everywhere.

Nothing to
remember.

No password, no email, no seed phrase. Your key is an object you can hold.

Your wins
are real.

Every result confirmed by both players. Nobody can delete it.

Yours.
Forever.

Account and avatar stay yours even if we stop existing.

The landing is a two-act piece

Act one — the gate. A single deco portal and one button: Enter. No feature grid, no pricing table, no cookie theatre.
Act two — you are already inside. A flash through the gate and the character creator is open. Play in ten seconds. When you want to keep the character, you give it a body — a stone, a pager — and from then on it cannot be lost.

And one hard rule of language

We sayWe never say
Accountkeypair, npub, nsec
Tap to sign inremote signer, bunker
Provably yourssigned addressable event
Works without usrelays, decentralised
Nobody ever advertised SMTP either. We sell the properties, not the protocol.
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Palace of Culture


Where the avatar stops being a picture and starts being a body. Three walkable worlds, real multiplayer presence, and locked sats that grow into objects you can walk up to.

A shared map of Earth

Lock sats, and something grows — a tree, a vehicle, a 21-year spaceship. Status comes from time served, never from spend.

Your avatar, in 3D

The same character you bought once, now a VRM figure with authoritative movement and voice. One purchase, three forms.

Ownership that verifies

A signed hash-chain per object and an append-only audit log. The same verifier runs on client and server.


STATUS: playable pre-alpha · Palace HQ, Werkstattgasse street and private Home walkable · in-engine travel between them · the raw stone; the statue still has to be carved

Bitcoin proves the time. Nostr owns the object.
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Totem — the identity
you can hold.


  • The image is the product, not the board. This one runs on a Raspberry Pi 4 because there was one in a drawer — and that is exactly the point.
  • Its identity is its own. No password and no key is baked into the image — the console makes its own key on first boot and acts for you only inside what you granted it.
  • Its own relay and its own mesh. A private Nostr relay and FIPS peering on the device — no public discovery.
  • Off-grid radio. LoRa mesh, two-way contact proven over Funchal repeaters with no internet at all.
  • Reproducible and auditable. Every input pinned by hash, SBOM shipped in the image.

On the screen right now

OnboardingAvatarChess DJ ClankerNapstrWhisper VaultPigeonMeshCore MarketSettings
> totem boot .................. ok
> identity created on device .. ok
> private relay ............... ok
> mesh peering ................ ok
> napplets docked ............. ok
NEXT ON THE BENCH: NFC KEY RECOVERY —
THE ENGRAVED STONE AS THE THIRD SIGNATURE
Pull the plug on the internet and it still works. That is the whole point.
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None of this is a mockup.


18napplets in the hangar
295playable TCG cards
2white-label instances live
3protocol drafts in flight
  • Registration is live. Invite-gated names with sybil protection, in production.
  • The ladder is live. Results only count when both players sign the same result — no editable score line.
  • Two communities already shipped on the stack: 600 Billion and Street of SEC.
  • A full card game, playable — hotseat and online, with its own art and edition pipeline.
  • A music napplet people actually use — DJ David Clanker, two decks, real vinyl physics, artists paid directly.
  • The appliance builds reproducibly — pinned inputs, checksummed image, SBOM.
Nappelin does not need to be invented. It needs to be carried.
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We sell processes,
not assets.


ProductWhat the customer buys Price bandStatus
AvatarOne commission, three forms: card portrait, 3D figure, profile. Ownership signed to their name. Small sats, volumeIntake live, generation to productise
Clan editionA community's own playable card set — their theme, their roster, their shop. PremiumFull pipeline exists, needs parameters
Agent shellsFaces and namespaces for AI agents. API-first, sats instead of captcha. High volume, automatedDesigned; no mail provider needed
Community instanceThe whole stack, white-label: their registration, their roster, their edition, their culture. Project priceLive twice
CultureDJ sets, the feed, the lore, the ladder. This is the marketing. Free · V4VShipped
The culture is free. The value flows back. The craft is what is paid for.
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The staircase.


01

Arrive

The music is playing, a game is running. Free, no account needed.

02

Become someone

Create a character in under a minute. A free starter face comes with it.

03

Take shape

Buy the full avatar. One purchase, three forms, provably yours.

04

Found a clan

The clan orders its own card edition. This is the premium process.

05

Run your own

A community takes the whole stack as its own instance.


The puzzle effect. Because everything is a napplet, a new community site is no longer a build project — it is shell config, a napplet selection, a theme and content. That is where the instance margin lives.

Every sale feeds the platform. Each avatar adds to the roster, each edition adds to the catalog, each instance adds to the network. The content that sells the next customer is produced by the last one.

Free culture → free face → paid shape → paid edition → paid instance.
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600 billion is a date,
not a slogan.


Games content 2026
$214B
Gaming industry 2025
$263B
Gaming market 2026
$375B
Forecast 2030
$353B
Forecast 2033
$600B / YEAR — c. 2030
$752B

On a 10.5 % curve, the market itself crosses $600 billion a year around 2030–31. We did not pick the number to sound big. We picked the name to match the calendar.

Scope decides the figure: $214B counts game content only, $375B counts the wider gaming market. Our wedge is the layer inside it that platforms keep today — identity, avatars, community economies and creator payouts.

Sources: Newzoo 2026 · BCG Video Gaming Report 2026 · Grand View Research 2026–2033
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Nothing to remember.
Only things to hold.


RECOVER

The stone

NFC · no battery

No boot, no screen, nothing to charge. Two stones and us can bring your character back — and we alone can do nothing at all. Tap it to prove it is you.

SIGN

The pager

Mobile totem · the key

Your key lives here and never leaves. It shows you what it is about to sign and waits for the button. Mesh radio and wallet ride along.

PLAY

The console

Gaming totem · own citizen

The gaming Totem has its own identity and acts for you only inside what you granted it. Take the console away and your character is untouched.

LOOK

Any screen

PC · phone · browser

A window, not a door. The browser shows the world and asks your pager for every signature. No key ever reaches it.

FOUR BODIES  ·  ONE NYM  ·  THE PAGER SIGNS  ·  THE STONES RECOVER  ·  THE CONSOLE ACTS ON A LEASH
Twelve words work — they just teach nobody anything. A thing you can hold teaches a child what a word list never will.
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A Steambox with
an open catalogue.


Steam Machine · June 2026

$1,049. Open OS, closed store, 20–30 % cut. $16.9 bn ran through Steam in 2025; ~24 % average cut, about $3.5 bn kept.

Track one · wake it up

Zero hardware cost. Flash it onto a node that stopped earning. 3,300 public Lightning nodes gone since 2022, channels at half their 2023 peak — boxes with an SSD and a 3.5″ screen, sitting in drawers.

Track two · build it

$99–149. Custom, from the factories that already build retro handhelds. Their panels, their cases, their volumes — a tenth of a Steam Machine.

Year five, annual run rateCautious BaseIf it becomes a standard
Totems in the field20,000200,0001,000,000
— of those, retrofits15,000140,000600,000
Accounts on the platform0.4 m4 m25 m
Hardware sold$0.7 m$8 m$52 m
Processes — avatars, editions$1.6 m$24 m$225 m
Community instances$0.4 m$5 m$42 m
Total$3 m$37 m$320 m
Valve had to sell you a box. We can wake up the one in your drawer — and the bull case is still 0.05 % of a $600 bn market.
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Three things finished
at the same time.


The standard exists

Sandboxed napplets and a reference runtime are real and open. We do not have to invent the app format — we specialise it for gaming and dock onto the ecosystem.

The pipeline exists

Registration, avatar intake, art, cards, editions, deployment — the chain ran twice for real communities before it became a product.

The key stopped needing a keyboard

Secure elements that sign for a couple of euros, in cards, figures and stones. Half this room already carries a hardware wallet — for everyone else it is just a tap.


Chess is our first outside game. An existing open standard covers the moves but leaves matchmaking and ratings open — exactly the layer we ship, game-agnostic. It proves the platform is not built for our own card game alone.

And a second species arrived. AI agents need names, faces and namespaces too — and they pay per call, automatically, without a mail provider in the loop. Same pipeline, no humans required.

We are not early to the idea. We are on time for the parts.
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From carrier to catalogue.


P1

Shell MVP

Catalogue and signer, opening with the napplets that already run.

P2

Avatars for sats

Registration rebuilt napplet-first; the avatar pipeline becomes a product. First revenue.

P3

Clan editions

The edition chain parameterised, with a storefront. The premium product.

P4

Palace docked

The bought avatar walks into the 3D world. Cross-game value becomes visible.

P5

Pipeline as product

Cost, throughput, quality gates, pricing. This is where the model scales.


Non-goals, on purpose: no token · no custody · no pay-to-win · and no rebuilding of anything the existing repos already do. Nappelin carries. It does not duplicate.

Every phase ships something a player can touch.
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Not a cult.
Culture.

Communities

Three pilot instances for the next quarter — your crew, your edition, your names.

Builders

Ship a napplet. Open standard, open catalogue, your keys never leave the shell.

Backing

To productise the avatar pipeline — the step between running code and recurring revenue.

nappelin.com
The mediator between head and hands
must be the heart.
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